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This will be as spoiler free as I possibly can make it.
So if you've heard anything about video games lately, you've probably heard this game come up. Like Red Dead Redemption or The Walking Dead, it's from another neglected genre in games and it's turned out remarkably well, eating up 10s all over the place.
It's probably no surprise then (as I'm not one of THOSE people that can't let people have fun if I'm not) that I'd toss a 10 its way if I used numbers. What is surprise is that I'm not usually a fan of this genre, so the 10 would mean a lot more.
The one thing that doesn't get discussed a lot about this game is that it is survival horror. Even dropping the difficulty to easy does nothing to change that. Therefore, kinda like the disclaimers that should have been tossed up for RDR or TWD, if you have a passionate hatred of this genre or just can't handle it, you can skip this one.
If you think for even a moment though that it might be interesting or that you could handle it, I'd encourage not doing so though.
Allow me to explain, I love games based around survival, where you must gauge your supplies for each encounter. However, I'm remarkably bad with horror games (I had to take breaks in the first Gears of War game. I come back to them when I quit being afraid, but I never beat a game with enough horror elements in it within a day). My brother is even worse with both parts of the genre. However we both saw things through to the end and loved chatting about the game with each other. Hell, he wants his own copy after playing it through to the end (See this, game industry?! Sometimes you CAN get more money by letting people play for free).
And it wasn't just the story that got us through it all.
It's hard to explain without spoiling anything why the trip of Joel and Ellie across the US is such a gripping one. I guess one part of it is that the game feels amazingly well done, where every encounter is rewarding in its own way. Perhaps another part is due to how all the little things help make everyone you see feel so real (the dialogue, body language, animations... everything will draw you right in). Another part of the formula might simply be that you grow to care about the protagonists, while at the same time remembering what could be the key words of this game "We are not good people."
This is a game you will feel guilt in, as enemy dialogue fleshes out those who you previously felt were soulless monsters, or struggle to with your feelings about the duo's actions in certain situations. While this will never stab at your heart like The Walking Dead did, you're not going to get through this game unscathed. However, it will never break you.
In fact, that seems to be the core theme of it all: surviving. This doesn't mean scraping by or staying alive, but making choices that will serve you in the long term, both in gameplay and out.
Upgrades are something you'll agonize over as you wonder if you should drop points into hearing or health, or save up for some more special tricks. Similarly, when you reach a workbench, you'll need to weigh your options and your strengths when customizing weapons, as well as pick what you want to keep in your backpack versus what you'll put in the holster for quick access to. And as you explore, you'll be forced to choose between sticking around to raid supplies for various items you could throw together, or saving your health and ammo for another day.
As for combat, it's both surprisingly polished and satisfyingly rough to keep you from ever feeling in control. For most of the beginning of the game, I had around 8 rounds of ammo (this seems to change depending on your approach. You're still not going to have tons of rounds if you have a shoot out every level, but you get a couple here and there for your trouble) so I resorted to stealth and careful aim when I needed to. Even when I found more ammo, I had to learn how to shoot in the game, where shots can be remarkably accurate if you risk both sticking out of cover and standing still to aim.
The entire game is something of a risk/reward puzzle that you have to figure out. Sharp objects can be turned into shivs that aid with stealth, resource gathering, and possibly with surviving attacks from infected if you upgrade right, as well into shrapnel bombs that work well for just about any situation, but that's a resource you'll have to manage constantly.
The game manages to somehow breath new life into the zombie genre in a myriad of ways, where humans ending up being just as scary as the infected somehow manages to be the least of these changes. The ghastly creations it ends up making with the fungal theme it runs with also help, ranging from blind but horrifying Clickers who make the worst sounds ever to find you with echolocation to spore filled rooms you must navigate practically blind. The game then takes you across the country, making certain that somewhere along the way is an environment that looks scarily like the one you're in on a daily basis. Sure, you'll run into some of your favorite tropes and cliches, and once you hit the final chapter you already know how things will end, but The Last of Us never really runs out of steam.
The game has plenty of character, which would be enough to recommend it. It has a rather good story, which would also be enough. It has amazing characters that feel so very real, which would definitely be enough. The gameplay is great, which is more than enough at that point. The whole thing looks pretty too, which isn't enough but is great icing on top of it all.
This is a must buy for just about any gamer. If you're hesitant because of the genre, I'd recommend a rental. If you lack a PS3, seriously look for a price drop or sale (the console has plenty of other titles, and if you pick up Playstation Plus, you're sure to have a great library running sooner than you think). This is indeed a fitting end to the generation and hopefully a sign of things to come if the game industry learns from it.
So if you've heard anything about video games lately, you've probably heard this game come up. Like Red Dead Redemption or The Walking Dead, it's from another neglected genre in games and it's turned out remarkably well, eating up 10s all over the place.
It's probably no surprise then (as I'm not one of THOSE people that can't let people have fun if I'm not) that I'd toss a 10 its way if I used numbers. What is surprise is that I'm not usually a fan of this genre, so the 10 would mean a lot more.
The one thing that doesn't get discussed a lot about this game is that it is survival horror. Even dropping the difficulty to easy does nothing to change that. Therefore, kinda like the disclaimers that should have been tossed up for RDR or TWD, if you have a passionate hatred of this genre or just can't handle it, you can skip this one.
If you think for even a moment though that it might be interesting or that you could handle it, I'd encourage not doing so though.
Allow me to explain, I love games based around survival, where you must gauge your supplies for each encounter. However, I'm remarkably bad with horror games (I had to take breaks in the first Gears of War game. I come back to them when I quit being afraid, but I never beat a game with enough horror elements in it within a day). My brother is even worse with both parts of the genre. However we both saw things through to the end and loved chatting about the game with each other. Hell, he wants his own copy after playing it through to the end (See this, game industry?! Sometimes you CAN get more money by letting people play for free).
And it wasn't just the story that got us through it all.
It's hard to explain without spoiling anything why the trip of Joel and Ellie across the US is such a gripping one. I guess one part of it is that the game feels amazingly well done, where every encounter is rewarding in its own way. Perhaps another part is due to how all the little things help make everyone you see feel so real (the dialogue, body language, animations... everything will draw you right in). Another part of the formula might simply be that you grow to care about the protagonists, while at the same time remembering what could be the key words of this game "We are not good people."
This is a game you will feel guilt in, as enemy dialogue fleshes out those who you previously felt were soulless monsters, or struggle to with your feelings about the duo's actions in certain situations. While this will never stab at your heart like The Walking Dead did, you're not going to get through this game unscathed. However, it will never break you.
In fact, that seems to be the core theme of it all: surviving. This doesn't mean scraping by or staying alive, but making choices that will serve you in the long term, both in gameplay and out.
Upgrades are something you'll agonize over as you wonder if you should drop points into hearing or health, or save up for some more special tricks. Similarly, when you reach a workbench, you'll need to weigh your options and your strengths when customizing weapons, as well as pick what you want to keep in your backpack versus what you'll put in the holster for quick access to. And as you explore, you'll be forced to choose between sticking around to raid supplies for various items you could throw together, or saving your health and ammo for another day.
As for combat, it's both surprisingly polished and satisfyingly rough to keep you from ever feeling in control. For most of the beginning of the game, I had around 8 rounds of ammo (this seems to change depending on your approach. You're still not going to have tons of rounds if you have a shoot out every level, but you get a couple here and there for your trouble) so I resorted to stealth and careful aim when I needed to. Even when I found more ammo, I had to learn how to shoot in the game, where shots can be remarkably accurate if you risk both sticking out of cover and standing still to aim.
The entire game is something of a risk/reward puzzle that you have to figure out. Sharp objects can be turned into shivs that aid with stealth, resource gathering, and possibly with surviving attacks from infected if you upgrade right, as well into shrapnel bombs that work well for just about any situation, but that's a resource you'll have to manage constantly.
The game manages to somehow breath new life into the zombie genre in a myriad of ways, where humans ending up being just as scary as the infected somehow manages to be the least of these changes. The ghastly creations it ends up making with the fungal theme it runs with also help, ranging from blind but horrifying Clickers who make the worst sounds ever to find you with echolocation to spore filled rooms you must navigate practically blind. The game then takes you across the country, making certain that somewhere along the way is an environment that looks scarily like the one you're in on a daily basis. Sure, you'll run into some of your favorite tropes and cliches, and once you hit the final chapter you already know how things will end, but The Last of Us never really runs out of steam.
The game has plenty of character, which would be enough to recommend it. It has a rather good story, which would also be enough. It has amazing characters that feel so very real, which would definitely be enough. The gameplay is great, which is more than enough at that point. The whole thing looks pretty too, which isn't enough but is great icing on top of it all.
This is a must buy for just about any gamer. If you're hesitant because of the genre, I'd recommend a rental. If you lack a PS3, seriously look for a price drop or sale (the console has plenty of other titles, and if you pick up Playstation Plus, you're sure to have a great library running sooner than you think). This is indeed a fitting end to the generation and hopefully a sign of things to come if the game industry learns from it.
Other locations
Yeah, I pretty much jumped over to tumblr these days, and I've opened up a FictionPress profile as I was told it was a good place to post stories, as dA seems to be a place that prefers visual medium (I know I have tendency here to glaze over written submissions) and because the tools here for transferring over them have always been a bit of a hassle (I started to write without using bold or italics because they didn't work out so well).
If you know me, you can probably guess that my username was pretty much the same if you want to follow me over to either of those sites.
I might still check in here, but the fact that I've got 600 messages
Beware the Batman
...You have my interest, show.
You managed to work with a believable Batman story, without iconic villains and with a completely different take on Alfred. I'm not entirely certain I like that last part though, so you're probably not in the running as being a representation of "my" Batman (everyone seems to have their own. If those people can't do separation of canon, you end up with Adam West fans hating Nolan films and what not).
So, Green Lantern finally worked its animation style over on me (TF: Prime technically did it first, but the focus of the show never stayed on the humans long enough to really accept it for use with anything other
Looking Over Kingdom Hearts
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However, I like many others, did not jump onboard the Disney/Final Fantasy mix until everyone had already revealed it was rather good.
I remember being enthralled by the game even after the credits rolled. So naturally, I was one of the many hyped up for Kingdom Hearts 2, and one of those people that ended up trying Chain of Memories. While 2 was a good game, the longer it sat around, the more I began to have proble
The Xbox 360
I just realized the other day that my Xbox hasn't been plugged in for months.
I remember just how much time I used to spend on the console, and it's kind of saddening to realize just how little I care about it these days.
It didn't help that it got off to a rough start with me.
My brother and I have birthdays within 5 days of one another, so we were given our first "next generation" console to share around this time. We got it out of the box, set it up, and then immediately ran into a problem as it wouldn't read discs, and attempting to put one in resulted in it screaming at us in grindy noises.
So it was returned and we got another one..
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Comments6
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Too late. I'm spending what money I can on making a PC this year. Sadly. : (
It's actually pretty assuring that you said TLOU won't break the audience because I heard some people bring up comparisons to Spec Ops and Spec Ops turned me into a puddle of jello after it was all over. Admittedly, while I do find myself latching onto horribly depressing stories at a freighting frequency, I can have standards.
Outside of games, how's the summer movie season been for you so far?
It's actually pretty assuring that you said TLOU won't break the audience because I heard some people bring up comparisons to Spec Ops and Spec Ops turned me into a puddle of jello after it was all over. Admittedly, while I do find myself latching onto horribly depressing stories at a freighting frequency, I can have standards.
Outside of games, how's the summer movie season been for you so far?